VS4, Part Two

Late last year, as described in this previous post, I decided it was time to rebuild the VS3 live visual synthesis tool in a modern development environment.  After a considerable amount of fits and starts, an “alpha” VS4 is finally up and running, with all new C# code (implemented in Unity 5.6). Still the same basic paradigm, but with greatly expanded creative options. Continue reading →

VS4, Part One

It’s time to revisit this realtime visual synthesis tool, and build the next iteration on a modern platform. The last version was called “VS3” (for Visual Synthesizer, 3rd iteration); over the next few weeks I’ll be banging out an “alpha” VS4. Stay tuned. In the meantime, here’s the backstory.

This visual instrument concept was developed because typical VJ software tends to be more-or-less a cross between After Effects and Ableton, and I wanted an alternative. Why? Well, certainly not because I don’t love After Effects and Ableton (I use them regularly, of course). It’s just that I found this model limiting for creating the sorts of live visuals I had in mind. Continue reading →

The Return of the Dub Rig

The whole point of the dub station rig, which lives in the upstairs studio, is doing live improvised electronics, mixing, and treatments. “Dub,” of course, refers to the early form of electronic music that developed out of reggae, the protagonists of which considered the mixing console as an instrument and that involved generous amounts of dynamic delay, reverb and other effects in a live mix.

The first iteration of this dub rig was constructed in Boston, and was not surprisingly built primarily around the use of digital delays and feedback. This was with our buddy Jim (who developed his dub chops at the Western Front in Cambridge, MA and who we recently tracked down back in Boston, incidentally). Now the dub rig lives again in Amy’s capable hands and has been expanded to include some new effects and more filtering options. And more analog synths! Continue reading →