VS4, Part Two

Late last year, as described in this previous post, I decided it was time to rebuild the VS3 live visual synthesis tool in a modern development environment.  After a considerable amount of fits and starts, an “alpha” VS4 is finally up and running, with all new C# code (implemented in Unity 5.6). Still the same basic paradigm, but with greatly expanded creative options. Continue reading →

SXSW Festival

This past March and for over the last 10 years I have had the opportunity to reunite with old friends during the SXSW Festival in Austin, Texas.  Cara Pastore of F22 Studio and I have had the annual tradition of working side by side as photographer and live engineer.  Our geographic paths have paralleled with synchronicity while studying studio art abroad in Liverpool, graduating from University of Rhode Island, moving to different parts of Florida, splitting to Atlanta and Los Angeles, now storming a place for Cara in Los Angeles.

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Terminus Festival

The trip to Calgary to play the Terminus Festival of course included some wandering around the city in search of good Canadian beer and old vinyl.  It was great to see our friends from Agent Side Grinder again (it had been a year since we played with them at Wave Gotik Treffen) and one of our favorites Kite, too! Continue reading →